In Art, Tutorials by Toni Justamante Jacobs

In this eight-step tutorial, I will teach you how to draw a Mongol Warrior. This step by step tutorial will not just guide you through the whole process of drawing a Mongol Warrior, you will also learn about the Mongol’s weapons and other armor pieces. The better acquainted you are with these pieces, the more realistic your drawing will appear. We will start by drawing a dummy that will serve as a base over which we will draw our final sketch.


Getting a great drawing of a Mongol Warrior would need you following nine basic steps. These are:

  1. Drawing the Rib Cage
  2. Drawing the Hips and Abdomen
  3. Drawing the Legs
  4. Drawing the Arms
  5. Drawing the Head
  6. Drawing the Weapons
  7. Drawing the Armor
  8. Drawing the Final Line art


Using the above picture as a guide, the Mongol Warrior´s rib cage should be drawn using a 3/4 perspective. This just means that the left side which faces the viewers would be drawn bigger in size than the left side.

Going on, the rib cage should be started off by drawing two curved horizontal lines. The lower line should have a deeper arc than the top line. Then you should draw two curved out vertical lines that connect the earlier drawn horizontal lines at their extremes. Having done that, divide the rib with a vertical line using the 3/4 perspective. When that is done, as seen in the picture, draw another curved vertical line at the right side of the rib cage. This would serve to highlight the underarm area  Having drawn it, go on to highlight where the head will be by drawing a small circle at the top of the rib cage. Flowing from that, draw another circle at the top left side of the rib cage. This would be where the left arm would emerge from.


For the abdomen, you should draw two pretty short vertical lines that extend down from the rib cage. Then an outwardly curved horizontal line should connect those vertical lines. For the hips, you should draw them to take the form of a man’s underpants as depicted in the image. This is where the legs of our character would emerge from.


Our Warrior would be drawn walking with one foot a little bit ahead of the other. Each leg should be started off as a big tube and then you should gradually reduce them as you get to the knees. To highlight the knees, draw two horizontal lines on each knee and then draw a circle in between them as seen in the above picture. This circles will represent the knee caps. When you’ve done that, the continuation of the leg should then extend out a little and should narrow down as you get to the ankles. Then draw the feet as seen.

The main difference between one leg and the other is the positioning of each leg. The left leg will be extended because our Mongol Warrior is stepping forward on this leg´s foot. On the other side, the right leg will bend backward with the knee pointing down and the feet´s heel lifted up and the weight only supported by the ball of the feet.


The arms of our character should be sketched slightly extended from the body and they should be drawn using a 3/4 perspective. This entails the left arm is slightly bigger in size than the right arm because the left side faces the viewers.

Having laid that out, the upper arms should be started off in the form of big tubes and should reduce in size as they get to the elbows. Then they should extend out at the point of drawing the lower arms and should further reduce as you get to the wrist. Having drawn that, draw the hands as seen in the picture. When drawing the hands, draw the fingers of the right hand clenched as it will hold on to the handle of our characters Sword. The fingers on the right hand should be also clenched because our Dwarf will be carrying a shield.


For the head, we are going to draw it in a 3/4 perspective. First, draw the head as a medium-sized sphere. Across the upper part of this sphere, you should draw a horizontal line where the eyes will be placed. Flowing from that, draw 2 vertical lines. One line will divide the front part of the face from the left side( which will be visible). The second vertical line will be close to the right side of the sphere. Along this line, you should draw later the nose and the mouth. 


Regarding the weapons, we are going to draw a Shield on the left hand and a Sword on the right.

The Shield will be drawn as an empty oval. The Shield will be covering the forearm and part of the upper arm on the left.

The Mongol Sword he is carrying in the right hand is called Ild. The Ild had a curved, single-edged blade with a hilt designed for single-handed use. The degree of curvature varied greatly, from almost straight to nearly three-quarters of a circle.


The next step will be to draw the armor. The helmet will be the first part of the armor we are going to draw. It was made of mostly iron, but leather and other materials were also used.

Two distinctive elements of the helmet are the long strains of animal hair, like horsehair, on top, and the protection around the ears and the neck.

When drawing the animal hair you should use long, curved, and fluid lines representing how the hair moves around when the Mongol Warrior is walking.

The Mongol armor was heavily influenced by Chinese, Middle Eastern, and Central Asian armor styles. Mongolian armor was of a scale and lamellar variety, made of hardened leather and iron, lanced together onto a fabric backing.

When drawing the armor the shoulder pads will be the first parts you should draw. Remember the armor is lamellar, so you should draw the borders of the pad using an irregular line, so you can represent better the scales.

Another important element is the long skirt covering the legs. This long skirt will be also part of the lamellar armor so in the next steps we will draw the scales in it.

The belt across the waist will have a knife hanging from it. Under the belt, you should draw a bigger sash. Under the sash and the belt, you should draw an armor plate protecting the groin area.


For this stage, you would need to fade out the dummy already drawn. This is to prevent the manikin´s sketch from interfering with your final sketch. Using traces lefts of the original manikin´s sketch, you would then go on to draw the final lines. It should comprise of well-detailed features, a well-drawn face, armor, and weapons. With that done, you should then throw in some shading effects to your drawing. Shading has an easy of making drawings appear so real and flawless. So go on and make the strokes of your drawing darker. You can then shade places like our characters belt, underarms and his neck region. If you are interested in knowing more about how to shade with a pencil, you can check my free tutorial clicking here.

Also, another important detail is to draw wrinkles and foldings coming from tension areas, like the interior side of the elbow and the bottom of the boots where the fabric is being pulled, stretched or folded.

When drawing the shield details, you should take into consideration how we draw the horsehair hanging from the center of the shield. Like with the long hair on top of the helmet, you should use long, curved, and fluid lines representing how the hair moves around when the Mongol Warrior is walking.


Right here is where we call our drawing tutorial of Mongol Warrior a wrap. You can go on and express some satisfaction at what you have been able to put together on your drawing pad. However, you should not hang up your drawing tools just yet. We advise that you repeat the procedure a couple of times more. This would enable you to have a better grasp of character drawing and soon enough you will be able to polish up on your skills and draw without seeking the assistance of a drawing tutorial.  

For more tutorials click on the Drawing Tutorials section on the menu bar on top.

Toni Justamante Jacobs

About the author: Hi, I’m Toni Justamante Jacobs. I´m a professional Concept Artist and Illustrator with more than 10 years of experience in the industry. Some of my clients are Gameloft, Fantasy Flight Games, Kunlun Games and Games Workshop. Currently, I´m working at Socialpoint as an in-house Senior Concept Artist.